Archive for February, 2006

bouncing balls for real

Posted in categorized, general, motiondesign on February 27th, 2006

http://www.bravia-advert.com/commercial/braviamakingofhighqt.html

you guessed it: it is NOT a computer animation! 

the principle of paper popups

Posted in categorized, general, paper engineering, tutorials on February 27th, 2006

http://www.technologystudent.com/designpro/popup1.htm

 

the work of illustrative media artists

Posted in categorized, general, graphic design, illustration on February 27th, 2006

interesting image gallery

http://www.mcfaul.biz/

nice mixing techinques

http://www.richard-may.com

 

same site – different look – via CSS

Posted in categorized, general, net/working on February 22nd, 2006

http://www.csszengarden.com

 

the site of the illustrator Stephen Cerio

Posted in categorized, characterdesign, general, graphic design on February 22nd, 2006

http://www.happyhomelandstore.com

 

a annual conference for flash – and a contest too

Posted in categorized, flash, general, interactive design, motiondesign on February 20th, 2006

http://www.flashforwardconference.com

here you can find the contest categories

http://www.flashforwardconference.com/finalists

 

multi point touch screen interaction

Posted in categorized, general, interactive design, tutorials on February 18th, 2006

http://www.youtube.com/watch?v=zp-y3ZNaCqs

 

design a paper box online

Posted in categorized, general, graphic design, paper engineering, tutorials on February 17th, 2006

http://media.k10k.net/issues/issue074/design.html

A working paper pinhole camera

Posted in categorized, film/photography, general, paper engineering, tutorials on February 17th, 2006

a working photo camera which can be made out of paper!

http://www.pinhole.cz/en/pinholecameras/dirkon_01.html

via paperforest

booktipp: inside the business of illustration

Posted in books, categorized, characterdesign, general, graphic design, manga and cartoon on February 17th, 2006

http://www.amazon.de/exec/obidos/ASIN/1581153864/
qid=1140184076/sr=1-1/ref=sr_1_16_1/302-7408637-3462424

 

makazine – YPS for adults

Posted in categorized, general, interactive design, tutorials on February 17th, 2006

light throwies; and many other interesting stuff

http://www.makezine.com/blog/archive/2006/02/how_to_make_led_throwies.html

 

photos: food and micro people

Posted in art, categorized, film/photography, general on February 17th, 2006

http://legnangel.livejournal.com/564026.html

AND

http://legnangel.livejournal.com/566702.html#cutid1

via boingboing

Art from code – generator x

Posted in categorized, general, graphic design, interactive design on February 17th, 2006
  • Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design.

http://www.generatorx.no/

 

upload contest winners

Posted in categorized, general, graphic design, interactive design, motiondesign on February 15th, 2006

prize categories:

Best short subject film; best short fiction; best deejay mix; best multimedia design

http://www.rockstargames.com/upload/

 

anatomy for artists – flash site

Posted in categorized, general, perception theory on February 14th, 2006

http://www.artnatomia.net/uk/index.html

*thanks dave!*

 

3d – rendering and flash website

Posted in categorized, general, graphic design, interactive design, motiondesign on February 14th, 2006

http://www.scienceunderfire.com/

 

rooms painted with perspective

Posted in categorized, film/photography, general, perception theory on February 14th, 2006

http://www.2loop.com/3drooms.html

 

 

the winners of 2005 world press photo

Posted in categorized, film/photography, general on February 14th, 2006

http://www.worldpressphoto.nl/index.php?option=com_photogallery
&task=blogsection&id=16&Itemid=137&bandwidth=high

 

a nice graphics generator with formulas

Posted in categorized, general, graphic design, interactive design on February 13th, 2006

http://www.apophysis.org/

*thanks julian*

 

live from inside the games – multiplayer broadcasting

Posted in categorized, games, general, interactive design on February 13th, 2006

a new technology for creating better impressions from inside games

http://www.cbsnews.com/stories/2006/01
/21/tech/gamecore/main1227338.shtml

 

the worlds smallest website – *new* games!

Posted in categorized, flash, games, general, interactive design on February 9th, 2006

an 18 x 18 pix website

http://www.guimp.com/

new: game classics:

PONG:

http://www.guimp.com/pong_flash.html

 

PACMAN:

http://www.guimp.com/pacman_flash.html

and many others

a fully working LEGO Difference Engine

Posted in categorized, general, perception theory on February 8th, 2006

http://acarol.woz.org/

via digg.com

 

an interesting webdesign ressource

Posted in categorized, general, graphic design, interactive design, perception theory, tutorials on February 8th, 2006

and it´s free!

http://www.webdesignfromscratch.com/

cyberschool – contest for austrian schools

Posted in categorized, dates, general on February 8th, 2006

http://cyberschool.at/

 

world cyber games – olympic games for gamers

Posted in categorized, dates, games, general on February 8th, 2006

for the austrian finals:

http://www.wcg-europe.org/at

for europe:

http://ec.wcg-europe.com/news.php

worldwide:

http://www.worldcybergames.com

 

a videoblog-channel for photoshop

Posted in categorized, general, graphic design, tutorials on February 6th, 2006

tooling and tips from the experts

http://www.photoshoptv.com/

 

a lot of stuff for nerds

Posted in categorized, general on February 6th, 2006

http://www.thinkgeek.com/

 

very nice pixel art tutorial

Posted in categorized, characterdesign, general, graphic design, manga and cartoon, tutorials on February 6th, 2006

http://www.derekyu.com/extras/pixel01.html


a super mario – synthesizer

Posted in audio/music, categorized, games, general, interactive design on February 6th, 2006

at last, it has arrived! pick your favourite super mario samples and go for it!

http://redruth.greenbean.org/~ben/4CR/smb_super_synth.swf

via rocketboom