Archive for the 'games' Category

Epic Offers Free Unreal Engine

Posted in games on November 7th, 2009

IndieGames.com – The Weblog – Epic Offers Free Unreal Engine 3 For Non-Commercial Use.

Demruth – philosophy and computer games

Posted in games, perception theory on September 30th, 2009

an interesting approach on game design:

Demruth – Alexander Bruce.


Monopoly City Streets

Posted in games, interactive design on September 18th, 2009

ARGs are going HUGE (and officially supported by hasbro and g00gle!)

Monopoly City Streets: Gigantisches Monopoly-Onlinegame auf Googlemaps | Nerdcore.

http://www.nerdcore.de/wp/wp-content/uploads/2009/09/monopoly_citystreets.jpg

Art Of The Arcade

Posted in art, games on September 18th, 2009

Art Of The Arcade.

http://4.media.tumblr.com/tumblr_kpzex25CwG1qzkbm3o1_r1_500.jpg

HL2- sound mod

Posted in games, nerd on September 18th, 2009

all sounds replaced with voices – neat!

http://www.youtube.com/watch?v=jwxN8sCIOOE&feature=player_embedded


Retrogames in Lego-Stop-Motion | Nerdcore

Posted in 3D, animation, games, nerd on August 24th, 2009

Retrogames in Lego-Stop-Motion | Nerdcore.


QuakeLive kommt am Dienstag für Mac

Posted in games on August 18th, 2009

QuakeLive kommt am Dienstag für Mac und Linux | Nerdcore.

Unreality – 10 Completely WTF Sim Deaths

Posted in games, nerd on July 23rd, 2009

Unreality – 10 Completely WTF Sim Deaths |.

game concept car for real

Posted in games on July 15th, 2009

from gran turismo to reality:

Citroen GT Concept Invades London – Will be Produced | Automoblog.net.

First-Person Shooter Disease | Nerdcore

Posted in games, nerd on July 3rd, 2009

First-Person Shooter Disease | Nerdcore.

Epic Win Disease^^

Second Skin – Doku über MMORPGamers | Nerdcore

Posted in games on July 2nd, 2009

Second Skin – Doku über MMORPGamers | Nerdcore.

Das Finanzkrisenquartett

Posted in games on June 14th, 2009

Zocken wie die Manager: Das Finanzkrisenquartett | Testspiel.de.

via nerdcore

Project Natal: gaming new

Posted in games on June 9th, 2009

Project Natal on Vimeo.

and

http://www.youtube.com/watch?v=bYYonyqHIoc&feature=related

*thanks patrick*

CrossOver Games – CodeWeavers

Posted in games on June 9th, 2009

range of Windows games. To see if your favorite game is supported, please check our CrossOver Compatibility Center.

CodeWeavers officially supports the following games:

Windows Games Seamlessly Integrated on Mac or Linux – CrossOver Games – CodeWeavers.

The Beatles: Rock Band Press Conference Trailer

Posted in games, motiondesign on June 3rd, 2009

YouTube – The Beatles: Rock Band Press Conference Trailer.

via nerdcore

Game; Coign of Vantage

Posted in games on June 1st, 2009

Coign of Vantage – Miniclip Games – Play Free Games.

*thanks peter!*

MARIO KART 64 on HALO3

Posted in games on May 29th, 2009

YouTube – MARIO KART 64 on HALO3 2/2 (LAINBOW LOAD on SANDBOX!!).

*thanks mario*

Konami Code Sites

Posted in games on May 25th, 2009

codes ftw!

Konami Code Sites

Game graphics

Posted in games on May 25th, 2009

finally! a site collecting typo from retro games – awesome!

Text Adventure

Real-Time Rendering and Animation of Trees

Posted in games on May 18th, 2009

YouTube – Real-Time Rendering and Animation of Trees.

*thanks andi – nice one!*

Gamasutra featured my work

Posted in games, perception theory, science, web 2.0 on May 15th, 2009

I´m very proud to announce that I got featured on GAMASUTRA!

“In this bonus Gamasutra design article, academic Tolino introduces his own classification for player-generated content, explaining what makes game player-created content special — from new levels through cosplay, glitching, and beyond.”

The article can be found here:

Gamasutra – Features – Beyond Play: Analyzing Player-Generated Creations

http://www.gamasutra.com/db_area/images/feature/4008/gaming20construction_en.jpg

Schweinegrippe in WoW | Rebell.at

Posted in games on May 11th, 2009

Die Grenze des guten Geschmacks? Schweinegrippe in WoW | Rebell.at.

8-BIT Waterslide in REAL LIFE!

Posted in games, nerd on May 4th, 2009

YouTube – 8-BIT Waterslide in REAL LIFE!.

*thanks thomas!*

Real Life Mirror’s Edge | Nerdcore

Posted in games on April 19th, 2009

Real Life Mirror’s Edge | Nerdcore.

Video Game Classics: ein Album in Flickr

Posted in games on April 15th, 2009

Video Game Classics: ein Album in Flickr.

Atari Modern Classics

Posted in games on April 15th, 2009

Atari Modern Classics : : The -Minus World : Your Distinguished Source For Video Game Comedy.

HighEnd-Gaming ohne HighEnd-Hardware per Videostream

Posted in games on April 4th, 2009

wow, now thats an amazing idea, especially for mac users!

OnLive: HighEnd-Gaming ohne HighEnd-Hardware per Videostream | Spreeblick.

Classic DOS Games

Posted in games on April 1st, 2009

Classic DOS Games – All games that can be played online

Top 40 Video Game Covers of All Time

Posted in games, graphic design on March 15th, 2009

Top 40 Video Game Covers of All Time – PSDTUTS.

ascii art lolspeak game

Posted in games on March 2nd, 2009

http://savagepixel.com/game.php?id=73

YouTube – Halo Final Fantasy mashup

Posted in games on February 13th, 2009

YouTube – Halo Final Fantasy.

*thanks mario*

Old School Games: Online

Posted in games on December 28th, 2008

95 Old School Games You Can Play Online

via nerdcore.de

games: pong

Posted in games on December 10th, 2008

a very different type of pong:

pong.

*thanks niki*

gaming 2.0: my disseration on games

Posted in games, web 2.0 on December 7th, 2008

finally, i managed to publish my dissertation! 3 years, a lot of time, but now it´s done^^  – so grab the pdf and comment here:

http://gaming-2-0.blogs.sonance.net

Abstract English:

Gaming 2.0 – Computer Games and Cultural Production

Participation Analysis of Computer Gamers
in a convergent Media Culture
and taxonomy of ludic artefacts

This text thesis aims to examine media products which are produced by computer game players. Players approach these games in a non-trivial way and are part of cooperative and intensive communication project-communities. Within these communities they generate ludic artefacts in form of videos, images and real objects, produced out of games and by playing. Beginning with a very general discussion of the term game, the thesis continues with examining concepts of the computer game, web participation and convergent media culture. Additionally, a series of case studies is collected and described. The examinations lead to a taxonomy of ludic artefacts, which is divided into six main groups. Each of them contains further six subcategories, which explain the motivations for the production of such pieces of art, as well as different ways of using the medium computer game.

The proposal of this taxonomy of ludic artefacts aims to support the understanding of gamers who produce media artefacts, which transport and communicate the mental state and emotions of the gaming community. Convergent media culture, which incorporates participation of users and collective intelligence, enables a very special way of creativity. Thereby, the gamer is transformed into a prosumer and team player, who is able to articulate and express himself as an individual through these artefacts, travelling between the fields of popular culture and art. Therefore, the social type of the gamer is a co-creative representative of an avantgardistic gaming-, creation-, and networking-community, which uses the computer game as a platform and a creative programme.

Abstract Deutsch:

Gaming 2.0 – Computerspiele und Kulturproduktion

Analyse der Partizipation von Computerspielern
an einer konvergenten Medienkultur
und Taxonomie von ludischen Artefakten

Dieser Text untersucht im Rahmen eines interdisziplinären Forschungsansatzes mediale Artikulationen von Computerspielern. Ziel dieser Arbeit ist die Untersuchung der Motivation von Spielern, sich Computerspielen auf nicht-triviale Weise zu nähern und in kooperations- und kommunikationsintensiven Projektgesellschaften ludische Artefakte zu entwerfen und zu realisieren. Als ludic artefacts werden in dieser Arbeit Medienprodukte bezeichnet, die aus Spielen heraus und durch das Spielen entstehen.

Von einem allgemeinen Begriff des Spiels ausgehend, nähert sich der Text über die Diskussion der Begriffe Computerspiel, Web, Partizipation und konvergenter Medienkultur einer Reihe von Fallstudien, die im Rahmen dieser Arbeit analysiert und beschrieben werden. Das Ergebnis der Untersuchung stellt eine Taxonomie von ludischen Artefakten dar, in der die medialen Artikulationen in sechs Hauptkategorien verortet werden. Jedes dieser Felder beinhaltet sechs Unterkategorien, welche die jeweils unterschiedlichen Motivationen für den Entwurf von ludischen Artefakten, als auch die multiplen Praxen mit dem Umgang des Mediums Computerspiel beschreiben.

Dieses Modell soll helfen zu verstehen, was Spieler dazu veranlasst, multimediale Beiträge zu erstellen, welche Emotionen und Befindlichkeiten ihrer Community transportieren und thematisieren. Eine konvergente Medienkultur, die sich durch Partizipation und Nutzung kollektiver Intelligenz auszeichnet, ermöglicht Computerspielern dieses kulturelle Programm von Kreativität, das Spieler als Team-Player und Prosumer beschreibt. Computerspiele und die aus ihnen entstehenden ludischen Artefakte ermöglichen den individuellen Selbstentwurf von Subjekten, sowie die Realisierung unterschiedlichster kollektiver Projekte zwischen den Polen Popkultur und Kunst. Dabei benutzt der soziale Typus des Gamers als Vertreter einer avantgardistischen Spiel-, Entwurfs- und Nutzungsgemeinschaft die Plattform des Computerspiels als Entwurfsprogramm, und kann folglich als Co-Creative beschrieben werden.

(the english version of the diagrams can be found here.)

the english version of the diagrams can be found here.

gamic: Looking For Group

Posted in games on December 3rd, 2008

Looking For Group is a comic about RPGs; its hand drawn and funny indeed^^

*thanks christoph*

gaming and audio: Play Auditorium

Posted in games on December 1st, 2008

Play Auditorium is a excellent game playing with audio and visual elements as well – top notch visual surface! *important note: highly addictive*

*thanks georg*

CS 1.6 map – van gogh style

Posted in art, games on November 25th, 2008

YouTube – de_vangogh

via nerdcore.de

gaming interface: tuttiko bako

Posted in games, interactive design on November 21st, 2008

Tuttiko Bakko is probably the weirdest interface for an electronic application ever^^

*thanks marcus*

pen and paper role playing

Posted in games on November 12th, 2008

The Free RPG Compendium

*thanks peter*

http://io-noi-aldo.sonance.net/blogpix/roleplay.jpg

games: 3D via paint-spash

Posted in games on November 2nd, 2008

Kontrast-Shooter

*thanks rainer, nice one!*

here is the develovers website:

http://iandallas.com/games/swan

*thanks harald!*

http://io-noi-aldo.sonance.net/blogpix/swan.jpg

Super Valve Kart 64

Posted in games on September 28th, 2008

machinima short mashing up super mario and the hl2-allstars:

BADJoystick.com : Super Valve Kart 64

*thanks mario*

http://io-noi-aldo.sonance.net/blogpix/super_mario_cart.jpg

wii – ad busts your webbrowser

Posted in games, interactive design on September 25th, 2008

ok this one is really amazing! an ad for a wii game that shakes your browser!

YouTube – experiencewii’s Channel

*thanks marcus, nice one!*

http://io-noi-aldo.sonance.net/blogpix/shake_mario_land%23.jpg

Paul Robertson: Pixel Animation

Posted in games, manga and cartoon, motiondesign on May 5th, 2008

I´ve never seen something like this before

Paul Robertson new Film

*thanks matthias, again!*

pmog: passively multiplayer online game

Posted in games on April 22nd, 2008

http://www.gamelayers.com/

are producing:

http://pmog.com/

a passively multiplayer online game, so be sure to find out, what the heck that is

Video tutorials for gaming: 3D Buzz

Posted in DIY, games on April 14th, 2008

3D Buzz

memory game: fake for real

Posted in games on April 13th, 2008

a memory game with fake and original products:

http://www.fakeforreal.com/

*thanks david*

ARG: the lost ring

Posted in games on April 12th, 2008

http://www.thelostring.com

“An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions.”

movie on gamers: fragmovie

Posted in film/photography, games on April 2nd, 2008

in fragmovie, the dark sides of progaming are discussed

http://fragmovie.com/

*thanks andi*

art and games: selectparks

Posted in art, games on March 13th, 2008

http://www.selectparks.net

games: play, create, share: launchball

Posted in flash, games, interactive design, web 2.0 on February 22nd, 2008

go and play this brilliant game, playing with the laws of physics, you can master levels, build machines and share them with others, a true web 2.0 romance!

http://www.sciencemuseum.org.uk/launchpad/launchball/

*thanks mateusz, nice one!*