Archive for the 'games' Category
Monopoly City Streets
Posted in games, interactive design on September 18th, 2009ARGs are going HUGE (and officially supported by hasbro and g00gle!)
Monopoly City Streets: Gigantisches Monopoly-Onlinegame auf Googlemaps | Nerdcore.

HL2- sound mod
Posted in games, nerd on September 18th, 2009all sounds replaced with voices – neat!
http://www.youtube.com/watch?v=jwxN8sCIOOE&feature=player_embedded
game concept car for real
Posted in games on July 15th, 2009from gran turismo to reality:
Citroen GT Concept Invades London – Will be Produced | Automoblog.net.
First-Person Shooter Disease | Nerdcore
Posted in games, nerd on July 3rd, 2009First-Person Shooter Disease | Nerdcore.
Epic Win Disease^^
Project Natal: gaming new
Posted in games on June 9th, 2009CrossOver Games – CodeWeavers
Posted in games on June 9th, 2009range of Windows games. To see if your favorite game is supported, please check our CrossOver Compatibility Center.
CodeWeavers officially supports the following games:
Windows Games Seamlessly Integrated on Mac or Linux – CrossOver Games – CodeWeavers.
Game; Coign of Vantage
Posted in games on June 1st, 2009Coign of Vantage – Miniclip Games – Play Free Games.
*thanks peter!*
MARIO KART 64 on HALO3
Posted in games on May 29th, 2009YouTube – MARIO KART 64 on HALO3 2/2 (LAINBOW LOAD on SANDBOX!!).
*thanks mario*
Game graphics
Posted in games on May 25th, 2009finally! a site collecting typo from retro games – awesome!
Real-Time Rendering and Animation of Trees
Posted in games on May 18th, 2009YouTube – Real-Time Rendering and Animation of Trees.
*thanks andi – nice one!*
Gamasutra featured my work
Posted in games, perception theory, science, web 2.0 on May 15th, 2009I´m very proud to announce that I got featured on GAMASUTRA!
“In this bonus Gamasutra design article, academic Tolino introduces his own classification for player-generated content, explaining what makes game player-created content special — from new levels through cosplay, glitching, and beyond.”
The article can be found here:
Gamasutra – Features – Beyond Play: Analyzing Player-Generated Creations
8-BIT Waterslide in REAL LIFE!
Posted in games, nerd on May 4th, 2009YouTube – 8-BIT Waterslide in REAL LIFE!.
*thanks thomas!*
HighEnd-Gaming ohne HighEnd-Hardware per Videostream
Posted in games on April 4th, 2009wow, now thats an amazing idea, especially for mac users!
OnLive: HighEnd-Gaming ohne HighEnd-Hardware per Videostream | Spreeblick.
gaming 2.0: my disseration on games
Posted in games, web 2.0 on December 7th, 2008finally, i managed to publish my dissertation! 3 years, a lot of time, but now it´s done^^ – so grab the pdf and comment here:
http://gaming-2-0.blogs.sonance.net
Abstract English:
Gaming 2.0 – Computer Games and Cultural Production
Participation Analysis of Computer Gamers
in a convergent Media Culture
and taxonomy of ludic artefacts
This text thesis aims to examine media products which are produced by computer game players. Players approach these games in a non-trivial way and are part of cooperative and intensive communication project-communities. Within these communities they generate ludic artefacts in form of videos, images and real objects, produced out of games and by playing. Beginning with a very general discussion of the term game, the thesis continues with examining concepts of the computer game, web participation and convergent media culture. Additionally, a series of case studies is collected and described. The examinations lead to a taxonomy of ludic artefacts, which is divided into six main groups. Each of them contains further six subcategories, which explain the motivations for the production of such pieces of art, as well as different ways of using the medium computer game.
The proposal of this taxonomy of ludic artefacts aims to support the understanding of gamers who produce media artefacts, which transport and communicate the mental state and emotions of the gaming community. Convergent media culture, which incorporates participation of users and collective intelligence, enables a very special way of creativity. Thereby, the gamer is transformed into a prosumer and team player, who is able to articulate and express himself as an individual through these artefacts, travelling between the fields of popular culture and art. Therefore, the social type of the gamer is a co-creative representative of an avantgardistic gaming-, creation-, and networking-community, which uses the computer game as a platform and a creative programme.
Abstract Deutsch:
Gaming 2.0 – Computerspiele und Kulturproduktion
Analyse der Partizipation von Computerspielern
an einer konvergenten Medienkultur
und Taxonomie von ludischen Artefakten
Dieser Text untersucht im Rahmen eines interdisziplinären Forschungsansatzes mediale Artikulationen von Computerspielern. Ziel dieser Arbeit ist die Untersuchung der Motivation von Spielern, sich Computerspielen auf nicht-triviale Weise zu nähern und in kooperations- und kommunikationsintensiven Projektgesellschaften ludische Artefakte zu entwerfen und zu realisieren. Als ludic artefacts werden in dieser Arbeit Medienprodukte bezeichnet, die aus Spielen heraus und durch das Spielen entstehen.
Von einem allgemeinen Begriff des Spiels ausgehend, nähert sich der Text über die Diskussion der Begriffe Computerspiel, Web, Partizipation und konvergenter Medienkultur einer Reihe von Fallstudien, die im Rahmen dieser Arbeit analysiert und beschrieben werden. Das Ergebnis der Untersuchung stellt eine Taxonomie von ludischen Artefakten dar, in der die medialen Artikulationen in sechs Hauptkategorien verortet werden. Jedes dieser Felder beinhaltet sechs Unterkategorien, welche die jeweils unterschiedlichen Motivationen für den Entwurf von ludischen Artefakten, als auch die multiplen Praxen mit dem Umgang des Mediums Computerspiel beschreiben.
Dieses Modell soll helfen zu verstehen, was Spieler dazu veranlasst, multimediale Beiträge zu erstellen, welche Emotionen und Befindlichkeiten ihrer Community transportieren und thematisieren. Eine konvergente Medienkultur, die sich durch Partizipation und Nutzung kollektiver Intelligenz auszeichnet, ermöglicht Computerspielern dieses kulturelle Programm von Kreativität, das Spieler als Team-Player und Prosumer beschreibt. Computerspiele und die aus ihnen entstehenden ludischen Artefakte ermöglichen den individuellen Selbstentwurf von Subjekten, sowie die Realisierung unterschiedlichster kollektiver Projekte zwischen den Polen Popkultur und Kunst. Dabei benutzt der soziale Typus des Gamers als Vertreter einer avantgardistischen Spiel-, Entwurfs- und Nutzungsgemeinschaft die Plattform des Computerspiels als Entwurfsprogramm, und kann folglich als Co-Creative beschrieben werden.
(the english version of the diagrams can be found here.)
the english version of the diagrams can be found here.
gamic: Looking For Group
Posted in games on December 3rd, 2008Looking For Group is a comic about RPGs; its hand drawn and funny indeed^^
*thanks christoph*
gaming and audio: Play Auditorium
Posted in games on December 1st, 2008Play Auditorium is a excellent game playing with audio and visual elements as well – top notch visual surface! *important note: highly addictive*
*thanks georg*
gaming interface: tuttiko bako
Posted in games, interactive design on November 21st, 2008Tuttiko Bakko is probably the weirdest interface for an electronic application ever^^
*thanks marcus*
games: 3D via paint-spash
Posted in games on November 2nd, 2008*thanks rainer, nice one!*
here is the develovers website:
http://iandallas.com/games/swan
*thanks harald!*

Super Valve Kart 64
Posted in games on September 28th, 2008machinima short mashing up super mario and the hl2-allstars:
BADJoystick.com : Super Valve Kart 64
*thanks mario*

wii – ad busts your webbrowser
Posted in games, interactive design on September 25th, 2008ok this one is really amazing! an ad for a wii game that shakes your browser!
YouTube – experiencewii’s Channel
*thanks marcus, nice one!*

pmog: passively multiplayer online game
Posted in games on April 22nd, 2008are producing:
a passively multiplayer online game, so be sure to find out, what the heck that is

ARG: the lost ring
Posted in games on April 12th, 2008“An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions.”

games: play, create, share: launchball
Posted in flash, games, interactive design, web 2.0 on February 22nd, 2008go and play this brilliant game, playing with the laws of physics, you can master levels, build machines and share them with others, a true web 2.0 romance!
http://www.sciencemuseum.org.uk/launchpad/launchball/
*thanks mateusz, nice one!*
















